Monday, 25 June 2018

Battle of Hopton Heath v3!


Finally played the 3rd version of Hopton Heath - this time with the non-BOD version of my SLS based ECW rules. It certainly played slightly differently to the other two, it went on a bit longer, units lingered spent rather than disappearing, and all in all I felt worked the best of the lot. The overall shape was pretty similar though:

  • On the Royalist left the dragoons seized the enclosures, pushed the Parliamentarians spent into the rear enclosure and positioned themselves to bring flanking fire on the Parl' cavalry - only time this was achieved
  • On the R flank, the Roundheads beat the Royalist dragoons, and threatened the Royalist runs until the cavalry came to scare them off
  • The cavalry conflicts typically separated after 2 turns with blown horses, neither side having enough of a benefit to beat the other - it was 1 on 1 after all. Also cases of refusing to charge.
  • Artillery fire caused damage, but no excessive
  • The cavalry charging through the warren suffered form both that and first fire which stopped them in their tracks. They tried to walk in and if the infantry had had the sense to go hedgehog then the cav would have run off spent, as it was the cav, reasonably, managed to get in to hack the infantry sleeves, but it was a close run thing.



So I think I'll abandon the BOD mode, but I will play Hordes again on my next Medieval outing to refresh myself on what I liked about it before deciding to stick with that or write my own - and of course I will try a few other rule sets - such as Bloody Barons that I bought a while ago.





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