Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Friday, 20 April 2018

A 3D/VR Virtual Table Top/Wargames Room


As mentioned in the last post my physical space for gaming has taken a dive for a month or so, and that proved to be the kick I needed to look at a 3D/VR virtual table top or virtual wargaming room. It's a project that's been in the offing for ages, ever since my Second Life days. I've used on-line 2D tools to do tabletop map movement (but not graduated yet to Roll20), but I want something that really feels like I'm using a physical tabletop.

Now it just so happens that in the day job we've created something called Fieldscapes - www.fieldscapesvr.com, a 3D/VR authoring tool for learning and training, so I decided to see if I could press this into service as a 3D/VR VTT.

Initially I made a virtual, modular, Hexon table in Unity, along with some suitably sized (10 & 20cm frontage) blocks, brought them into Fieldscapes, laid them out and dropped in. And yes, I could pick up a block with the hand controller and move it on the table!


So I next made/bought/rescaled some simple terrain pieces (woods, hills, bridge, houses), and found a nice simple 3D "quality street" type soldier and cavalry man that I could shrink down to about 20mm and base up. In these came, and not only could I move them but just as in real life I could crouch down by the table top to look at them more closely.


On the next iteration I added some shelves to put example soldiers on (so no need to crouch), added separate tables for Horse & Musket and WW2 (found something to use as ~ 1/32nd tanks and men), and also created two map tables (using Google Maps images), and one table with a 3D sculpted terrain. I also put in a web browser screen so you can bring rules up in world!



In theory all these bits are multi-user, so someone else should be able to come in world and play with them with me - that's the next test! Then after that we see if we can scale up to a reasonable force on the table.



There is no doubt it seems a very real experience (right down to now having a floor littered with discarded soldier - and some just hanging in space!), but there is also no doubt that I wouldn't want to wear the current generation of VR headsets for a 1 hr+ gaming session. But things will evolve.

Finally, here's a current long shot of the room. I'm currently camped out in our Daden Campus building, but may get something a bit grander in due course!




Friday, 11 July 2008

Hiperia3D News: 20 Technologies For 3D Worlds On The Web

http://news.hiperia3d.com/2008/07/20-technologies-for-3d-worlds-on-web.html

Good list of 3D technologies out there. What's interesting with OpenSim is the way that its beginning to divorce 3D graphics from the actual protocols, so you can use your 3D engine of choice - as RealXtend have done. Would it be possible to do the same thing with one of these web/flash based systems and put it in an OpenSim/SL wrapper? One feels the metaverse getting closer.


***Imported from old blog***

Thursday, 29 May 2008

YouTube - Hands Free 3D: Second Life Navigation Demo

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Nice video from Mitch Kapoor looking using 3D imaging to control avatars - just the answer to what I was talking about to someone the other day about how we will interact with virtual worlds in the future


***Imported from old blog***