Finished off the Albedo ACP164 introductory scenario. Stayed with the v1.1 beta ruleset even though I got the v3.7 draft full set mid-game. Read the initial set-up blog post for background.
The EDF guys were perhaps a bit over ambitious, but there orders were to patrol forward, not to wait to be attacked! Due to poor sight-lines both sides saw little til they were almost on top of one another. An EDF critter spotted the ILR gun crew dashing across from one building to another, rolled a successful interrupt, but got an out of ammo card. The ILR crew could now lay down enfilade fire with their LMG on the flank/rear of the most forward EDF critter who soon went down. The first EDF critter has reloaded in time to see the ILR boss poke his snout out, but got another OOA! The ILR #2 on the LMG dashed forward, and managed to get to the EDF critter who was busy reloading, and a brief melee saw the second EDF critter down.
Two EDF critters down! |
The EDF commander had amassed a handful of morale chits, and on their activation rolled for the lot but for no negative effect - in fact she was ordered to engage the nearest enemy - just as well as an ILR rabbit was now bearing down on her. Another OOA! ILR took their shot and the boss went down. Paddy, the remaining EDF critter, then remembered an urgent engagement with a bone and the game was over, for no ILR loss.
The EDF OC stunned and at severe risk! |
The game played out pretty well, just a few observations:
- Out of ammunition does seem to frequent - had my suspicions the first time round
- The morale results seem unduly neutral or even positive, the EDF leader had lost half her team but still go no real penalty
The deadly ILR LMG |
Time for some other gaming now, and then back to ACP164 to try the beta rules out in a while.
The EDF OC ought to have other things on her mind than checking SnoutBook! |
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