Friday 8 December 2017

Battle of Eylau - STARTEX


Eylau starting positions, Div sized units (apart from largest Russian units split into 2 Bdes). New SLS-BOD rules which effectively give units 1 dice/strength(health) point for each 1000 inf, 500 cav or 10 guns. 500m hexes, 1 hour game turns. French at left, Russians at right. Slight valley between the two with Eylau in the middle of it. No snow available!

View from French lines looking over Eylau to Russian lines beyond
The first two goes were the artillery dual. No crashing damage but two French divisions too disorder and fell back a kilometre to regroup (changing the fall back rule!).


On turn 3 the fight for Eylau started, with the French charging the Russian guns beyond the village, taking them, but then being forced back by a Russian counter-attack, which was then checked in turn by the French. Smoke markers show damage points (and sit on the hexes so you don't lose them!). The French also pushed forward on their right and the Russians pushed forward on the French left.

The Russians trying to take Eylau and St Hilaire goes in to stop them!
On Turn 4 it was time to unleash the cavalry to try and force the push on the French right flank - particularly as Davout had not yet appeared. Two of Murat's gallant divisions went changing in against a Russian Grand Battery, which they took, but then charged on to a Russian Grenadier Div which held firm, and the cavalry fled back to its own lines with very little glory, but also not too much damage.

The battle continues around Eylau - red markers show disorder

Turn 5 (midday) and Davout finally turns up. The Russians turn their cavalry to face him. Stalemate in the centre and left with he fight ongoing around Eylau but neither side committing towards Altdorf. No sign of Lescoq.

The left flank and windmill - French cavalry taking artillery damage
End of Turn 5- Davout arrives!

Overall all playing out pretty well. Still not as fast as I'd like, but that may be in part to the card-by-card activation which adds a certain base amount per unit anyway. May try some other methods out (although this is probably the best solo mode). The actual BOD mechanics are working out really well though.




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