A quick jump back 2500 years from the Cold War games I've been playing. Inspired by the "short" games at VCOW I've decided to try and play each of the three I played out with Nick. First off was One Hour Wargames and a scenario entitled Clash of Spears. Since I didn't have enough hoplites for Athenians and Spartans I changed the Spartans into Persians. Figures are 6mm. The cloth is actually gridded at 10cm, and the cards were for Nick's reference - although in the end most of his directions were of the "move that one up to the left of the other one" variety.
Here's the remote set up:
The laptop is angled so Nick can see the whole table rather than for me to see Nick! My smartphone is on a Gorilla" style tripod so I can easily move it to where the action is. Each unit has a simple label showing type and strength. We used Jitsi as it has very similar features to Zoom but no limit on call length (or I think attendees) - and although only 2 of us played we have 3 devices on. We rolled for sides and I rolled Athenian.
Expecting him to take the temple for his archers I deliberately deployed more to the S. My lights were on each flank. As we advanced his archers did indeed take the temple - but none of my troops were really in range. On my left flank my skirmishers cam up against his cavalry and lights - as at VCOW.
Unlike VCOW Nick's Persians went on the defensive, forming an open square - not something I'm sure is in the Persian Drill Book! I dispatched one of my hoplite units to help the skirmishers in their 1:2 battle, and a couple of turns the hoplites were the only ones left standing on that flank ( think the hoplites scored 16HP in one turn!).
On my right flank I tried to push the slingers out round Nick's square to get at the Persian Guard., whilst the rest of my hoplites when in against his more accessible heavies.
| Casualties mounting in both melees |
OHW has grown on me. While I find the simulation side a bit wanting, as a game with the the included scenarios it requires a lot of thinking every singe move!
ReplyDeleteAgreed. It is the combination of the scenarios and the rules which produce wargaming magic. It doesn't work so well for a frontal slugging match (as so many Ancient battles are) as you just end up rolling dice for several turns.
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