Showing posts with label wip. Show all posts
Showing posts with label wip. Show all posts

Thursday, 7 September 2017

Battle of Agincourt II - My Medieval Rules WIP - Pt 1


A lot better game, rules proving a lot more straight forward, and the card activation a lot easier to keep track off.

Both the MMAA units were routed again by bow fire, and this time there was a mechanism for them to cause some morale damage as they went back. The main French battle sent DMAA into the ends of the English bow line, but the archers are managing to not crumble instantly (in fact I abandoned the "dagger" weapon as they got no hits in the first round, so upgraded them to sword, now doing too well, so now introducing a "secondary weapon" between the two.

Archers vs DMAA on the French right flank - 2 all!
The main body of the main Battle came on, taking damage from the archers. Surprised at even with a 9+ (longbow vs plate) all four D10 could fail to hit (which of course is reasonable). The "stalled" result on a double has also worked well, no triples yet!


The lead DMAA makes contact. It had taken 2 damage out of 4 to get alongside the English archers, but Orlean's then finally managed to roll a bonus command point and used it to drive the DMAA home before the English could get another shot in. Already weakened they lost another damage.

Weakend French DMAA crash into the English bow line

Not 100% sure about the melee system. Currently each side rolls for damage on opposition, but only the DIFFERENCE is applied to the loser. Putting the markers out as I roll so I don't forget works well. It does reduce the amount of damage, but despite an extra rule does mean that the winner of each round is unlikely to take damage.  I used the difference approach so say two lots of heavy knights don't decimate each other in one go - but that may be liveable with for faster degradation of both sides. Will try it once DMAA starts facing DMAA.


Wednesday, 6 September 2017

One Page Medieval Big Battles Rules Draft

Given my dissatisfaction with Hordes & Heroes on the last outing, and the mismatch between rules like S&S and TTS and what I want for a big-battle set I've quickly pulled together a 1 page set of medieval big battle rules. Will try them out over the next week on the Agincourt scenario and see how they play.

If you want to give them a try they are at: https://www.dropbox.com/s/zo3rny18gc6ggf0/MMR%20Aide%20Memoire%20v0a.pdf?dl=0

Very abbreviated at the moment just to give me some structure - but if you know your rules your can probably work out how they work. The rules use D10 and a similar damage and morale model to my Steady Lads Steady Napoleonic rules. They are designed for 10cm Hexon hexes (but could modify for non-hex play),  with one unit per hex, and unit being about 500 men. Figure scale up to you (but I'll be using 6mm now and 20mm next year).

If they look good I'll gradually work them up into a proper set and possibly put them through either a magazine article or a free PDF.