A lot better game, rules proving a lot more straight forward, and the card activation a lot easier to keep track off.
Both the MMAA units were routed again by bow fire, and this time there was a mechanism for them to cause some morale damage as they went back. The main French battle sent DMAA into the ends of the English bow line, but the archers are managing to not crumble instantly (in fact I abandoned the "dagger" weapon as they got no hits in the first round, so upgraded them to sword, now doing too well, so now introducing a "secondary weapon" between the two.
|Archers vs DMAA on the French right flank - 2 all!|
The lead DMAA makes contact. It had taken 2 damage out of 4 to get alongside the English archers, but Orlean's then finally managed to roll a bonus command point and used it to drive the DMAA home before the English could get another shot in. Already weakened they lost another damage.
|Weakend French DMAA crash into the English bow line|
Not 100% sure about the melee system. Currently each side rolls for damage on opposition, but only the DIFFERENCE is applied to the loser. Putting the markers out as I roll so I don't forget works well. It does reduce the amount of damage, but despite an extra rule does mean that the winner of each round is unlikely to take damage. I used the difference approach so say two lots of heavy knights don't decimate each other in one go - but that may be liveable with for faster degradation of both sides. Will try it once DMAA starts facing DMAA.