Showing posts with label hexes. Show all posts
Showing posts with label hexes. Show all posts

Tuesday, 3 July 2018

4cm Hex Desert Mat


Just taken delivery of a 4cm hex 4' x 6' cloth from www.tinywargames.co.uk. The light hexes work really well, and the mat is a lot darker/yellower than the image looks. A bit shiny but that might go. Will rebase all the Rommel units as single vehs on 4cm hex bases similar to  my existing WW2/1985 units, and then look to play BKC3 when it comes out or my own MechWar (when I finish it), or something else suitable.

Rebasing the figures is going to be a pain though....

Also need to think about terrain - do I do hex shaped (which looks weird) or overlay hexes on the sand hills I've got (which is what I've also done for WW2/1985).

Also aiming to use the cloth for Modern/Afghan and SF skirmish combat - be interesting to compare to the 1" 2' x 2' cloth I got at Games Expo.



Friday, 14 July 2017

Battle of Auerstedt - STARTEX


Finally got my solo game of Auerstedt (14 Oct 1806) started. 6mm, Steady Lads Steady Rules, battalion manoeuvre units, 200m hexes (Hexon 10cm).

Scenario opens at 0700 as Gudin's 3rd Division (bottom of image) of Davout's III Corps tops the defile from Kosen and the Saale valley onto the main plateau. Up ahead of them is Hassenhausen (centre of image above). Problem is it's thick fog so they can only see 100m ahead of them, so they aren't yet aware of Blucher's Light Cavalry Brigade approaching through Poppel (top of image) - and more importantly of the whole Prussian Army (well at least its 1st Line and Reserve Corps). The rest of the French, including Napoleon, are simultaneously engaging the rest of the Prussian's at Jena.

The scenario rules allowed fog to lift at a random rate each turn. All units  not on the table at the start also come on with random delays - so a unit may arrive 6 turns later than you'd hoped.

So, on with the game as it played.


The French close on Hassenhausen at the same time as Blucher. Blucher's cavalry are first in just as the fog lifts, see the French and charge straight out of the town (unformed). The French hold their nerve and send the horses packing.


With the cavalry pushed back (smoke/damage markers) the French infantry can push on into Hassenhausen.

End Turn 9 (1000), Petit's 7th French Bde are in Hassenhausen and Schimonsky's Prussian Bde is about to try and retake it. The second Prussian Bde is swinging south (left in image), and the 8th French Bde (Gauthier) is swinging N (right) to secure the line to Spielberg.


End Turn 12 (1100) - Bloody fighting for Hassenhausen, the Prussians come through the sunken road/woods on the W (right) of the town, get repelled by the French, French counter-charge form the flank, rout the Prussians but then get charged themselves by the Prussian 2nd line.

Nice view from Fr lines S of Hassenhausen towards Poppel church.


Overview of the whole battlefield. Friant's Division is being swung S (left) of Hassenhausen to go against Albensleben. The line to Spielberg is being probed by Prussian cavalry but holding. I was worried that the masses of Prussian cavalry would unbalance the scenario but they've been pretty ineffective against the French and the small amount of French cavalry has also sent some packing. The battlefield is now too crowded for them to be effective.


End Turn 15 (1200)  Battle Royale developing just S of Tuagwitz/Poppel with about 4 - 6 Bn a side getting involved. The  Prussians appear to be getting the upper hand at the moment, but both sides have fresh brigades to throw into the fight.


The Prussian are also now assaulting the French right wing with elements of Wratensleben's Division. Davout is desperately awaiting the arrival of Morand to either shore up that flank, or if it's holding to punch through Friant in the South.


Wednesday, 4 January 2017

Grid-based Wargaming - Part 2


The second part of my Grid-based Wargaming article is in this month's issue of Miniature Wargames.

Whereas Part 1 looked at general principles, Part 2 takes a number of popular rule sets (Sword & Spear, Pike & Shot, Blucher, Chain of Command and Skirmish Sangin) and looks at how well they convert to grid-based play.

Enjoy!


Wednesday, 23 November 2016

Grid based Wargaming article in MW404




The first of my 2-part Grid Based Wargaming article is in this month's issue of Miniature Wargames (not longer with Battlegames!). The first issues looks at the generic issues, advantages and practicalities of playing on grids (mainly hex), whilst the second part will look at converting 4-5 standard wargame rule sets into grid play. As blog readers will know I almost exclusively play my wargames on grid.