A collection of posts on topics that interest me, principally wargaming, but also space, SF, AI, hiking, space and wild places.
Showing posts with label virtual reality. Show all posts
Showing posts with label virtual reality. Show all posts
Friday, 20 April 2018
A 3D/VR Virtual Table Top/Wargames Room
As mentioned in the last post my physical space for gaming has taken a dive for a month or so, and that proved to be the kick I needed to look at a 3D/VR virtual table top or virtual wargaming room. It's a project that's been in the offing for ages, ever since my Second Life days. I've used on-line 2D tools to do tabletop map movement (but not graduated yet to Roll20), but I want something that really feels like I'm using a physical tabletop.
Now it just so happens that in the day job we've created something called Fieldscapes - www.fieldscapesvr.com, a 3D/VR authoring tool for learning and training, so I decided to see if I could press this into service as a 3D/VR VTT.
Initially I made a virtual, modular, Hexon table in Unity, along with some suitably sized (10 & 20cm frontage) blocks, brought them into Fieldscapes, laid them out and dropped in. And yes, I could pick up a block with the hand controller and move it on the table!
So I next made/bought/rescaled some simple terrain pieces (woods, hills, bridge, houses), and found a nice simple 3D "quality street" type soldier and cavalry man that I could shrink down to about 20mm and base up. In these came, and not only could I move them but just as in real life I could crouch down by the table top to look at them more closely.
On the next iteration I added some shelves to put example soldiers on (so no need to crouch), added separate tables for Horse & Musket and WW2 (found something to use as ~ 1/32nd tanks and men), and also created two map tables (using Google Maps images), and one table with a 3D sculpted terrain. I also put in a web browser screen so you can bring rules up in world!
In theory all these bits are multi-user, so someone else should be able to come in world and play with them with me - that's the next test! Then after that we see if we can scale up to a reasonable force on the table.
There is no doubt it seems a very real experience (right down to now having a floor littered with discarded soldier - and some just hanging in space!), but there is also no doubt that I wouldn't want to wear the current generation of VR headsets for a 1 hr+ gaming session. But things will evolve.
Finally, here's a current long shot of the room. I'm currently camped out in our Daden Campus building, but may get something a bit grander in due course!
Friday, 25 August 2017
Project Sansar
I finally found the time to try out the Project Sansar "virtual world"/"social virtual reality" - the latest offering from the operators of Second Life. I was disappointed and can't say it scratches any particular itch I have in the VW/SVR space. You can read my full write-up on the Daden blog.
The one high point though was a really nice Apollo 11 virtual museum with a huge 3D model of the timeline and earth-moon trajectory - complete with mini-models of the LEM/CM/SM.
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