Thursday, 31 August 2017

Battle of Agincourt - 1415 - Prep

Agincourt: View from above the French lines

Having finished my 6mm Medieval a month or so ago it's time to play a game with them - and what better than Agincourt. I'll be using Kallistra's Hordes and Heroes again which worked pretty well for Bosworth last year. I use single 80mm width units, and then just use damage markers to simulate the reduction in "bases" from 4 to 1. Given that H&H is about 1 hex = 100m, that makes each of my units about 4-500 men assuming 4-6 deep.

Based on Anne Curry's book I need about 9000 English (so 18 bases) and 12000 French (24 bases). English are biased heavily (75%) to Bow, the rest DMAA. The French are the opposite, about 25% Box/Crossbow and 75% MAA.

One mistake I made ages ago was interpreting (mainly from popular media!) those MAA as being mostly mounted, hence I bought about 4 packs of Mounted  MAA to paint. Now I prep for the battle in detail I realise that only about 2000-2500 (4-5 units) were mounted, and the rest were DMAA - so I've had to supplement my meagre DMAA stocks with Bill for the game (but treat as DMAA). I'll do another pack of DMAA next year to give a decent amount for other battles.

Clignet de Brabant poised to attack early on the French right flank

The battlefield lays out quite nicely with Hexon, that alley of death between the two woods, and a slight rise at either end - and an English baggage train ready to be sacked at the far end. All terrain is being counted as broken to reflect the sodden state on the day - so all move at 1, no impact, but I will allow missiles to fire over it.

English archers with stakes line the wood edge

The final orbat I'm going with is:

  • 5x MAA (two for the initial assault on the bows, rest in Rear Battle)
  • 13 x DMAA
  • 4 x Crossbow
  • 2 x Longbow
  • 1 x MAA
  • 3 x DMAA
  • 14 x Longbow
  • 1 x Spearmen (guarding the baggage)
  • 3 x Commanders (one per Battle)

I've given the two French advanced MAA and the two English flanks of bows their own Commander under H&H (Move1/Range1), otherwise they would fall fowl of command distances.

The English centre, stakes up,  Henry ready to give the order to advance!

The aim is to roughly follow the historical battle, so English move forward (just 1-2 hex), French cavalry charge, French Van attacks, and we'll see where it goes from there!

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