Thursday, 8 September 2016

Back to PortJump


Having dragged myself away from No Man's Sky for a while I've decided to try and get Port2Jump to a stage that I can release it in beta before Christmas. You get a clue as to what Port2Jump is about by the ship name in the above photo chosen about 2 years ago - the "Poor Man's Sky"! P2J is a GDW Traveller play aid, letting you take a ship from downport to anywhere in the system, and then jump to another system and land on any other planet. However it's all about implementing Traveller rules, not about graphics! Initially all feedback is via the text "COACC message log" and a set of static images which will be cued to your orbit type and the world below. Pretty quickly some of these will be replaced by some WebGL graphics of spinning globes etc.

I had most of P2J working in Perl about 2-4 years ago, but I started last year to port to ASP.NET. All the basic navigation stuff is already working. I'm now doing the table-intensive system and world generation, then once I've got the first WebGL bits in and worked out how to get it up onto Azure I may let people start playing with it.




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