|"Old" and "New" locations for the Battle of Bosworth|
The first thing to sort are the rules. Having played DBA, Impetus and Sword & Spear last year I'd decided the latter was the best of the bunch, although not without problems. I therefore decided to have another look at what was available in the "big battle" category (at about 500 men per unit), and saw mention of Hordes and Heroes (the Hexon/Kallistra house set). Seeing as I was going to be playing this on either my 40mm hexes of Hexon 100mm hexes (and with a preference for the latter seeing as it is a lot easier to create a layout that matches the real topography) then it would be great if they worked out. I had a quick read through (and in fact found I'd downloaded them a year ago) and all seemed OK, so I've decided to give them a try.
The reason for sorting rules first was needing to know the ground scale. Hordes and Heroes (H&H) gives no explicit ground scale. However bow range is 2 hexes, and artillery range is 7 hex, so 1 hex = 100m seems about right. If a unit occupies 1 hex that means a frontage of 100m, so 100 files. Medieval units had about 3-6 ranks (and not the ordered ranks of Napoleonics), so that gives a unit strength of 300-600, just about what I want.
|The Battle of Bosworth Terrain|
The hex table is about 18 hex x 12 hex, i.e. 1.8km by 1.2km in the 100m=1hex ground scale. Slightly tight, but not too bad.
Henry Tudor will be defending from the S, whilst Richard attacks from the N.
Key terrain features are:
- Fenn Lane, running WSW to ENE
- Fenn Hole marsh, which anchors Henry's right flank
- Fenn Lane Farm in the centre of the lane, no real obstacle or defensive point
- The ridge running across the SE corner, which in reality extends further NE off the table before swinging round to the NW and becoming the Ambion Hill of the "old" battle site
- The villages of Stoke Golding and Dadlington on the ridge
- The hillock known as Crown Hill, where supposedly Henry was crowned after the battle
Next posting, the Order of Battle and Deployment.