Wednesday 2 March 2011

MicroTraveller #gdwtraveller

Traveller thoughts been all over the place as I've started to re-engage. First thought was a revival of idea for making a more realistic Traveller - 3D space maps, realistic solar systems, AI etc, but its just too big a jump (although its a "powered by Traveller" setting I might do some time, and for my latest work on 3D star maps see http://www.daden.co.uk/blog/2011/02/its-all-full-of-stars-25-light.html.

I then thought of finishing my Port2Jump application, but thought it too big (although I may soon get back to it), and moving my Minerva model to OpenSim will be a big job (although watching Dune I'm drawn to the idea of just creating some environment sims in OpenSim).

So I finally hit upon the idea of creating a Referee's Screen on the web that I could use from the iPad. Had a great time over the last few days pulling bits together from IMTU rules and MT (my favourite OTU rules) and Snapshot/AHL. What's now dawned on me though is that what I really want is microTraveller - a version of the Traveller rules that's so simple and easy to use that not only will they fit on a few screens of the iPad but I can actually play it more or less from memory (the task system of course being key here). The other part to the Referee's Screen/Companion is of course the software, automating all those parts of the rules that are needed that are just too complex to remember for data reasons (eg encounter tables etc), so that you can create encounters, map a world, jump to orbit etc just in a single mouse-click. So that's the aim, lets see where it goes to.


***Imported from old blog***

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